Curriculm for Excellence and Animation

Stop Frame Animation and The Curriculum for Excellence Aims

Successful learners

By taking control of all the aspects of animation production from storyboarding to research, creating the backgrounds and characters for a scene to use the computer to capture the frames or recording each other, the students will be developing their skills to learn in a creative way.

Confident individuals

One of the main reasons to use stop frame animation in a learning environment is the achievement of results in an area which the young people are very familiar with, namely TV and animation.  This, and the versatility of roles within the workshops including, drawing, painting, writing, computing, being in front and behind the camera, composing, researching and others, gives the individual a good chance to find their own interest and talent in a creative way enabling the individual to achieve his or her potential, gaining confidence and self esteem.

Responsible citizens

Stop frame animation workshops require teamworking for it to function successfully.    This offers a very practical way to learn how to be responsible citizens, working with others and understanding the nature of teamwork.

Effective contributors

The practical aspect of animation workshops and its’ participatory nature requires the constant input from the participants – decision making about content, creating artwork for the animation, and the filming. All of this requires the student to contribute throughout the project.

Principles for curriculum design for an animation project

An animation project could be designed on the basis of the following principles:

            Challenge and enjoyment

            Breadth

            Depth

            Personalization and choice

            Relevance.

The principles will assist teachers and schools in their practice and as a basis for continuing review, evaluation and improvement. They apply to the curriculum at National, Local Authority, School and individual levels and must be taken into account for all children and young people

Challenge and enjoyment

Through the animation project the children and young people will find their learning challenging, engaging and motivating as well as encourage high aspirations and ambitions for all.

At all stages, learners of all aptitudes and abilities will experience an appropriate level of challenge, to enable each individual to achieve his or her potential. They will be active in their learning and have opportunities to develop and demonstrate their creativity.

Breadth

With the animation project children and young people should have opportunities for a broad, suitably weighted range of experiences, and will be organised enabling learning and development through a variety of contexts within both the classroom and other aspects of school life.

Depth

The animation project will help children to develop their full capacity for different types of thinking and learning. As they progress, they should develop and apply increasing intellectual rigor, drawing different strands of learning together, and exploring and achieving more advanced levels of understanding.

Personalization and choice

The animation project will respond to individual needs and support particular aptitudes and talents.  They will be able to choose their role within the animation context whether is writer, researcher, drawer, painter, camera operator, animator or sound recorders.

Relevance

Children and young people will understand the purposes of their animation project and see the value of what they are learning and its relevance to their lives, present and future.

Conclusion

Stop-Frame animation projects will fit within the curriculum for excellence when taking into accounts its aims and principles during the design stage of the project.  The participatory nature of the workshops ensures that all students achieve some of the main aims and allows for this to be monitored and assessed.

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